Wednesday, October 8, 2008

Phoenix Wright: Trials and Tribulations

http://www.eurogamer.net/article.php?article_id=83122

I agree that one of the drawbacks to this game is the fact that the player will more than likely figure out who the true criminal is and know what happened before the game allows him/her to prove it. Small details have to be proven first, which causes game play to take longer than it should (which is probably the reason the game was made this way). I've been stuck on some testimonies that have contridictions in them just because the contridiction happens to be something that was said back in the beginning of the investigation, doesn't have a major impact on the outcome, or can be proven with a number of different pieces of evidence, it's just that the game requires one specific piece.


http://www.gamespot.com/ds/adventure/phoenixwrightaceattorneytrialsandtribulations/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review

The author of this review, Aaron Thomas, writes negatively about how the game contains many of the same characters, with a few new ones sprinkled in here and there. This may be the case, but doesn't it seem this way with most series games? Look at Super Mario Bros. Those games always have Mario, Luigi, Yoshi, Princess Peach, Bowser, etc. The element that makes that series good is the different worlds, graphics, options, and dialogues, which is the same with the Phoenix Wright series. The cases are all different, the motives are different, the evidence is different, and the areas to explore are different. Just because it has some of the same key characters doesn't make it a downfall of the game. Players usually like the familiarity mixed in with the new explorations.